The first 5 seconds of footage edited, with sound added yet.
Position: Near the Beginning
Location: Rundown Apartment
Characters: James Rodriguez (James Hall), Marcus "The Money Man"(Luke Franey)
Camera: Extreme Long-shot
The Shot Is set up so that the actors are in the foreground and are walking in to the distance, they walk in to the apartment and that is the only time in which they are out of shot. the reason for such an ELS is to capture the surroundings of the apartment, the grotty car park, the broken and boarded up windows.
The Actors in this shot do not appear to be talking to each-other, they are not discussing anything. Rodriguez is leading the way, because its his apartment, with Marcus just following taking it all in, marcus moves slower than Rodriguez because he is wary of his surroundings.
The original shot in length is very long due to the fact i had to set up the shot, push record, get in to character and once i was happy with the shot run back and turn the camera back off, the shot itself took a very long time to get right, with over 10 takes and a battery change, i was finally happy with this take. i like to start the camera rolling before i start the take anyway because it makes editing easier, if you have a few extra seconds to work with or takeaway as you please it can save on retakes, the same goes for leaving a shot running longer.
The Editing of this piece had to be precise, due to the fact that 50% of the shot was not acting and purely me setting up, chopping off the begging and end wasn't to hard. The cut jumping that you can see was something i introduced to the shot to save a lot of time, if this were a shot in the final film then it would have been much longer, but due to the nature of a trailer i had to cut down on time used, so introducing the cut jumps made the ' overall length a lot shorter but still getting the shot across. the color of the image had to be improved a great deal, as the day of shooting was a very overcast grey day, which gave the shot a flat light and appear very grey. this didn't give off a very good feel. after an hour or so of playing and experimenting i found the perfect combination of light and dark areas whilst boosting the overall color and levels, giving it a far more cinematic effect.
No comments:
Post a Comment